Creating an Artificial Intelligence for a Turn-Based Strategy Game L-put

Name
Mattias Lass
Abstract
Turn-based strategy games are a subset of strategy games, where players make decisions by turns. These type of game provide an excellent opportuniy for testing different Artificial Intelligence algorithms. The aim of this thesis is to create AI systems using minimax and Monte Carlo algorithms and to test their performance on L-put, which is a turnbased strategy game that was made for this thesis. The thesis also provides an overview of different coordinate systems and algorithms for hex-based playing fields.
Graduation Thesis language
Estonian
Graduation Thesis type
Bachelor - Computer Science
Supervisor(s)
Jaanus Jaggo
Defence year
2017
 
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