Player Emotional Behavior Dependency on Fair Video Game Design Factors and External Conditions

Richardas Keršis
The current thesis describes the problem of anger and aggression in video games and proposes a solution specifically for action video games where players oppose each other. Losing at those games may cause players to become angry or aggressive. As one of the factors, such anger comes from a feeling of being cheated on.
During the thesis, an action genre video game that provides equal opportunities for the opposing sides for winning was developed. An experiment which consists of playing the developed game and filling out the questionnaire by a specific group of people was conducted.
Participants of the experiment were treated equally regarding game-external conditions. It turned out that fair video game design factors and external conditions have a positive influence on player emotions.
Graduation Thesis language
Graduation Thesis type
Bachelor - Computer Science
Margus Luik
Defence year