Volumetric Cloud Rendering

Name
Jaagup Kuhi
Abstract
This bachelor thesis provides an overview of various volumetric cloud rendering technologies. One of which will be studied in detail and implemented in Unity game engine. The thesis describes volumetric cloud rendering algorithm, as well as formation of the cloud shapes and cloud light calculations. Cloud position and shape is controlled by procedurally generated weather texture. Thesis also describes the optimization of the cloud rendering. As a result of the thesis, a demonstration application is built, which renders volumetric clouds. The appearance of the clouds can be changed in real-time by changing the parameters.
Graduation Thesis language
Estonian
Graduation Thesis type
Bachelor - Computer Science
Supervisor(s)
Jaanus Jaggo
Defence year
2018
 
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