Infinite Procedural Infrastructured World Generation

Andreas Sepp
This Master's thesis describes and provides an implementation of a novel algorithm for generating infinite deterministic worlds with both man-made and natural features commonly found in the civilized regions of the temperate climate zone. Considering that infinite worlds have to be generated in a piecewise manner without any of the neighbouring pieces necessarily existing, ensuring continuity and deterministic results for the generation of such features can be challenging. The algorithm uses an exponential generation technique, which enables the generation of varying sized features from traffic signs to rivers. The algorithm generates infinite road networks of different tiers, named cities and villages, power lines between them and common traffic signs like speed limits and navigation signs. Rural areas are generated based on three types of land usage – forestry, cultivation of crops and untouched nature reserves. The thesis also gives an overview of the previous work in the field of procedural world generation and proposes multiple new ideas for further expansion of infinite infrastructured terrain generation.
Graduation Thesis language
Graduation Thesis type
Master - Computer Science
Raimond-Hendrik Tunnel, Eero Vainikko
Defence year
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