Procedural Generation of Skill-Based Systems

Name
Raigo Kõvask
Abstract
The purpose of this work is to describe the structure of procedural systems. Under the term, procedural systems, the author means the system, that uses procedural methods to generate objects. The practical part of the work is to create a system, that generates skills for the games, that use a skill-based approach inside of them. The goal of the system is to generate, visualize and affect characters, that are inside of the virtual world.
Graduation Thesis language
English
Graduation Thesis type
Bachelor - Computer Science
Supervisor(s)
Margus Luik
Defence year
2019
 
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