Device-to-Device Mobile Gaming

Name
Mihkel Visnapuu
Abstract
Device-to-Device(D2D) mobile gaming is a new trend which is emerging as a result of the increasing advances in mobile devices and social network interaction with mobile peers. As these games are played between players in proximity, it is possible to take advantage of computational offloading to balance the load of these applications. Smartphone games can be instrumentalized with computational offloading mechanisms in order to save energy and increase response time of the applications. In this context, remote cloud and D2D offloading has been proposed. It is well known that low latency is preferable to high latency in the communication when offloading, and as a result, D2D offloading is more suitable than remote cloud. However, the idea of offloading to a nearby device is not feasible in practice, because a user may not be willing to process the task from another device. This can be clearly seen as processing a task from another device does not represent a gain but rather a loss in resources for the device that executes the task. In this thesis, we investigate a new perspective, in which a device is not requested to process a task, but it is alleviated from processing one task that another device has already processed. To achieve this purpose, we develop a framework and a case study. Based on the result of the validation, we found out that it is possible to balance the execution load of an application between nearby interconnected devices.
Graduation Thesis language
English
Graduation Thesis type
Bachelor - Computer Science
Supervisor(s)
Huber Flores, Satish Narayana Srirama
Defence year
2015
 
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