Using Mirrors in Computer Game

Name
Kerstin Äkke
Abstract
This thesis describes possible game mechanics based on the use of functional mirrors.
The GameFlow model is used as a guide in developing a computer game that uses one of the previously described mechanics as a core mechanic. Fulfillment of The GameFlow model conditions and general user experience are evaluated based on user testing.
Graduation Thesis language
Estonian
Graduation Thesis type
Bachelor - Computer Science
Supervisor(s)
Raimond-Hendrik Tunnel
Defence year
2018
 
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