Water Simulation for the Game Blastronaut

Arlo Tammekun
Research has shown that interactivity plays an important role in video game enjoyment and that providing players with an immersive game environment motivates them to later return to the game. This Bachelor’s thesis describes various methods of water simulation used in video games. A water simulation is created for the video game Blastronaut, which is developed in the Godot game engine. Performance testing is conducted to evaluate the performance of the simulation. User testing is conducted to evaluate its physical behavior, its effect on the game and how well the simulation blends in with the visual style of the game.
Graduation Thesis language
Graduation Thesis type
Bachelor - Computer Science
Jaanus Jaggo
Defence year
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