UT Institute of Computer Science Graduation Theses Registry

Simulating the Aging of a Building Using the Godot Game Engine
Name Karl Kuusik
Abstract This Master’s thesis describes an algorithm for creating buildings which age according to the physical processes taking place inside the building materials. In addition, an overview of methods used in computer graphics to age different materials is provided. The algorithm is implemented with Godot game engine and associated problems and their solutions are described. The results are analyzed and possible future developments are discussed.
Graduation Thesis language Estonian
Graduation Thesis type Master - Software Engineering
Supervisor(s) Jaanus Jaggo
Defence year 2022
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