Using a Dialogue System Based on Natural Language Processing in a Video Game

Name
Mihhail Mihhailov
Abstract
This thesis gives a summary of the typical structure of a dialogue system and its use in video games, mainly focusing on systems that use the principles of natural language processing. In addition to that, tools for processing the Estonian language are explored and their suitability for use in video games evaluated. They are then used to create a game prototype. Finally, a survey is conducted to assess the technical and creative aspects of the game.
Graduation Thesis language
Estonian
Graduation Thesis type
Bachelor - Computer Science
Supervisor(s)
Siim Orasmaa
Defence year
2024
 
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