Hallucinations from overweighting of perceptual priors
Computational Neuroscience @ ATI
The thesis studies the top-down cognitive processes on perception and prediction by creating a uniformly gray world where the study subject must look around in order to spot tiny critters moving around. The aim is to induce the perception of stimuli even when none actually exist. It's also important to track the users movement and responses in VR.
Lõputöö kaitsmise aasta
Madis Vasser, Jaan Aru
eesti keel, inglise keel
The project demands knowledge in common game engines, namely Unity or Unreal. These can be learned on the go, but will not count in the final work amount put into the thesis.