Probing the internal world model of the brain
Computational Neuroscience @ ATI
The thesis studies the internal world model of the brain by putting subjects in a VR environment consisting of visual white noise. The task of the subject is to report the exact moment when they start perceiving a generic environment from the noise. The environment fades in and fades out - the aim is to find the upper and lower bounds of such perception. We expect strong top down effects to occur, meaning that subject might perceive complex scenes even when none is presented.
Lõputöö kaitsmise aasta
Madis Vasser, Jaan Aru
eesti keel, inglise keel
The project demands knowledge in common game engines, namely Unity or Unreal. These can be learned on the go, but will not count in the final work amount put into the thesis.