Management System of FIRST LEGO League Estonia

Name
Sven Hendrikson
Abstract
The purpose of this Master thesis was to develop a web application prototype that would help FIRST LEGO League Estonia to organize and manage FIRST LEGO League events. FIRST LEGO League is a robotics program, originating from the United States. It’s target age group is 9-16 (9-14 in United States, Mexico and Canada). FIRST LEGO League is organized in seasons. Season starts at the end of August or beginning of September and ends in May. In each season events are being organized. To participate in a FIRST LEGO League event teams must build an autonomous LEGO robot and also make a project. In each event, there are three distinct parts: Core Values, Robot Game and Judging. Core Values are the basis of FIRST LEGO League and they tell how to approach it. In Robot Game, autonomous robot compete at a special table to score the maximum number of points. The third part of FIRST LEGO League events is Judging. At every event the team project, the design of their robot and their understanding on Core Values is being judged. FIRST LEGO League has been organized in Estonia from 2011. As the events are getting more and more popular they are increasingly difficult to organize. Therefore a management system was required. To develop a prototype, application requirements were specified. According to these requirements web application prototype was developed. The prototype’s main functionality is following. Teams can register to events and view their results afterwards. Event organizers can manage events: view registered teams, assign organizers, judge the teams, insert Robot Game scores and assign awards to teams. The prototype is going to be developed further and the main parts of the prototype are going to be tested in November 2013 during Nature's Fury season events.
Graduation Thesis language
Estonian
Graduation Thesis type
Master - Information Technology
Supervisor(s)
Anne Villems, Taavi Duvin
Defence year
2013
 
PDF Extras