Fluid Morphing for 2D Animations

Name
Erich Erstu
Abstract
Creation of professional animations is expensive and time-consuming, especially for the independent game developers. Therefore, it is rewarding to find a method that would programmatically increase the frame rate of any two-dimensional raster animation. Experimenting with a fluid simulator gave the authors an insight that to achieve visually pleasant and smooth animations, elements from fluid dynamics can be used. As a result, fluid image morphing was developed, allowing the animators to produce more significant frames than they would with the classic methods. The authors believe that this discovery could reintroduce hand drawn animations to modern computer games.
Graduation Thesis language
English
Graduation Thesis type
Master - Software Engineering
Supervisor(s)
Benson Muite
Defence year
2014
 
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