Virtual Reality Game Design Analysis Based on Tribocalypse VR

Jens-Stefan Mikson
This paper provides an analysis for virtual reality game developers, describing problems and solutions regarding virtual reality game design. Game aspects analysed in this thesis are level design, graphical user interface and game mechanics. Analysis is based on a virtual reality game Tribocalypse VR whose development the author of this work was part of. The game was developed during the creation of this thesis. For assessing the quality of features of the game, a measurement of immersion and clarity is proposed and used.
Graduation Thesis language
Graduation Thesis type
Bachelor - Computer Science
Raimond-Hendrik Tunnel
Defence year
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