Procedural Generation of 2D Creatures

Name
Madis Janno
Abstract
The purpose of this thesis is the development of a system capable of generating a large variety of 2D creatures and their associated data, such as skeletons, meshes and textures. A JavaScript implementation of the system was developed for this thesis. This thesis contains a description of the developed system and a description of each step of the generation process and its principles with some additional notes about the specifics of the implementation.
The creature generation system as a whole and its implementation are analysed and their advantages and drawbacks brought out. The performance of the implementation is also tested. Several possible improvements are proposed at the end of the thesis, as well as possible uses.
Graduation Thesis language
English
Graduation Thesis type
Bachelor - Computer Science
Supervisor(s)
Raimond-Hendrik Tunnel
Defence year
2018
 
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