Voxel-World – a World of Cubes

Name
Markus Saarniit
Abstract
This Bachelor’s thesis describes the technologies and different computer graphics methods used to implement Voxel-World computer game. Described methods include shadow mapping, meshing and reflections for realistic looking water. Also text rendering with OpenGL using previously rasterized fonts is described.
Graduation Thesis language
Estonian
Graduation Thesis type
Bachelor - Computer Science
Supervisor(s)
Raimond-Hendrik Tunnel
Defence year
2019
 
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