Real-time Wildfire Simulation

Name
Hannes Saariste
Abstract
This bachelor thesis gives an overview of different wildfire types, causes of ignition and spreading. All this data will be used for making a simulation in Unity game engine that can show the spreading of wildfire in real-time depending on humidity, temperature, landscape and wind speed. User can input laser measuring data images and satellite photo to generate real landscape. The simulation can also procedurally generate random landscape. In case of further development, it can be used as instructive game to illustrate how big of a threat wildfire can be. With sufficient improvements it can be used for making better plans for real-life situations to detect and extinguish forest fires.
Graduation Thesis language
Estonian
Graduation Thesis type
Bachelor - Computer Science
Supervisor(s)
Jaanus Jaggo
Defence year
2019
 
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