Generating Real Time Adaptive Game Music

Name
Ingvar Baranin
Abstract
This thesis aims to construct and train an LSTM-based machine learning model that can automatically generate real time adaptive video game music. In order to demonstrate its capabilities, a game using the model’s music is developed. A review of similar existing works and the methodology of the thesis is provided, as well as the analysis of the final product.
Graduation Thesis language
English
Graduation Thesis type
Bachelor - Computer Science
Supervisor(s)
Anna Aljanaki
Defence year
2021
 
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