Steinnriki – a 2D Vertical City-Building Game

Name
Karm Koduvere
Abstract
This thesis provides an overview of the development process of the 2D city-building game Steinnriki. The purpose of the thesis was to create a captivating and innovative city-building game by using fundamental principles of game design. The thesis analyses the genre's characteristics and fundamental mechanics. Existing games were examined both for inspiration and to ensure the game's uniqueness. The core mechanics of Steinnriki and their implementation are described. Additionally, the game underwent testing to evaluate its ability to deliver the intended gaming experience. The test results indicate that Steinnriki is indeed an engaging city-building game, however some problematic aspects became evident. The subsequent actions involve further refinement of the game, incorporating the feedback obtained during the playtesting phase.
Graduation Thesis language
Estonian
Graduation Thesis type
Bachelor - Computer Science
Supervisor(s)
Daniel Nael
Defence year
2024
 
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