Wave Function Collapse Algorithm Plugin for Godot Game Engine

Name
Markus Männil
Abstract
The Wave Function Collapse algorithm is a procedural content generation algorithm used to create images, worlds, and other content for games. In this work, a plugin for the Godot game engine is developed to utilize this algorithm for generating three-dimensional worlds. The algorithm is optimized and performance-tested to evaluate its suitability for generating content during gameplay.
Graduation Thesis language
Estonian
Graduation Thesis type
Bachelor - Computer Science
Supervisor(s)
Jaanus Jaggo
Defence year
2024
 
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