Virtual dog

Organization
Computational Neuroscience Lab
Abstract
In this project you use Unity Machine Learning Agents to teach a virtual dog to sit, follow a ball, fetch a stick and so on. Training happens real-time inside VR, the trainer uses control button (“clicker”) to give reward for desired behavior. Shaping principle from animal training is used - you always reward 50% of cases which are closer to the desired behavior.
Graduation Theses defence year
2017-2018
Supervisor
Madis Vasser, Tambet Matiisen
Spoken language (s)
Estonian, English
Requirements for candidates
Level
Masters
Keywords
#VR #RL #Unity

Application of contact

 
Name
Tambet Matiisen
Phone
+3725286457
E-mail
tambet.matiisen@ut.ee