Procedural Tree Generation
Thesis introduces the problem of procedurally generating trees and gives an implementation, that solves the problem using the traditional algorithm based on Lindenmayer system. The implementation is written in C++ with object-oriented paradigm in mind and is meant for readers who are learning OpenGL. Thus the thesis shows common methods and problems regarding 3D graphic generation with OpenGL.
Graduation Thesis language
Graduation Thesis type
Bachelor - Computer Science
Konstantin Tretjakov, Sven Laur