Procedural Tree Generation

Name
Raimond-Hendrik Tunnel
Abstract
Thesis introduces the problem of procedurally generating trees and gives an implementation, that solves the problem using the traditional algorithm based on Lindenmayer system. The implementation is written in C++ with object-oriented paradigm in mind and is meant for readers who are learning OpenGL. Thus the thesis shows common methods and problems regarding 3D graphic generation with OpenGL.
Graduation Thesis language
Estonian
Graduation Thesis type
Bachelor - Computer Science
Supervisor(s)
Konstantin Tretjakov, Sven Laur
Defence year
2012
 
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