Gamification for Software Engineering Education

Name
Marika Zirk
Abstract
The main goal of this thesis is to find out what gamification is and if and how it could be applied in the context of education and more precisely in higher software engineering education. The main outcome of the thesis is firstly, summarising theoretical material on gamification for education. Among them a set of guidelines for undertaking the approach are drawn out. Secondly, gamification plan of a course based on the theoretical materials, discussion on the proposal and a preliminary assessment on the suggestions by the course leader.
Graduation Thesis language
English
Graduation Thesis type
Bachelor - Computer Science
Supervisor(s)
Dietmar Pfahl, Margus Niitsoo
Defence year
2014
 
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