Programming Patterns in Computer Games Course

Margus Luik
This thesis describes the creation of a new course Programming Patterns in Computer Games (MTAT.03.315). The course covers the application of design patterns to solve recurring problems in game development. Course materials, tasks, grading criteria and an exam were designed as part of the thesis work. Experiential learning technique for teaching of the design patterns was explored through programming tasks. The course was conducted once and feedback from students was collected. Finally the feedback is analyzed and future improvements are proposed.
Graduation Thesis language
Graduation Thesis type
Master - Computer Science
Dietmar Pfahl, Raimond-Hendrik Tunnel
Defence year
PDF Extras