Icarus – a Real-Time Strategy Game in Space

Daniel Nael
The thesis describes the development of a real-time strategy game in space called Icarus. It was made to offer variety in its corresponding computer game genre. An overview of its game design and implementation is given. The game design of Icarus was created in accordance to the basic principles of the real-time strategy genre and the field of game design. The game was playtested on potential players to find issues and assess its quality. Based on the test results several improvements were made after the playtesting and some were planned for the future development.
Graduation Thesis language
Graduation Thesis type
Bachelor - Computer Science
Raimond-Hendrik Tunnel
Defence year
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