Graphics Creation and Ooptimization in Unity Ddevelopment Platform
Name
Ahti Maa
Abstract
This master's thesis provides an overview of the process of creating and optimizing graphics for a city-building game using the Unity Development Platform. The graphics were created using the Unity's visual programming tools Shader Graph and Visual Effects Graph. With the help of these tools, game materials, visual effects as well as graphics facilitating systems were created.
The frame rate of the created graphical solutions was tested using various profiling tools incl. Unity Profiler and Nvidia Nsight Graphics. The test results were also used for graphics optimization. The work provided an overview of the whole optimization process, which applied Unity ECS methodology and HLOD system.
The frame rate of the created graphical solutions was tested using various profiling tools incl. Unity Profiler and Nvidia Nsight Graphics. The test results were also used for graphics optimization. The work provided an overview of the whole optimization process, which applied Unity ECS methodology and HLOD system.
Graduation Thesis language
Estonian
Graduation Thesis type
Master - Conversion Master in IT
Supervisor(s)
Margus Luik
Defence year
2019