Houseplant Care Simulator

Kristina Kevel
This thesis describes the design and development of a life simulation video game called Houseplant Care Simulator. The main goals of the game are providing educational value regarding plant care and showing the effect houseplants can have on people’s stress. The thesis starts with an overview and analysis of similar games to get an idea of what value the new game can bring to the potential users. After that, game design and interesting parts of the implementation are described. Usability testing was conducted to find out if the game has reached the set goals, discover any potential issues, and gather general feedback from the participants. Some of the feedback was used to fix existing issues during the work on the thesis, and other ideas are planned to be developed in the future.
Graduation Thesis language
Graduation Thesis type
Bachelor - Computer Science
Raimond-Hendrik Tunnel
Defence year
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