Adding Templates to Blastronaut Game’s Procedural Generator

Silver Spitsõn
In this Bachelor’s thesis the existing procedural generator of the Blastronaut game is improved by adding a template based system. This system combines the procedurally generated world with handmade templates. For creating the templates a redactor was made which brings a user-friendly way of making templates and enables the players to create the templates themselves. In order to assess the editor, a user test was conducted in which the users created their own template and gave feedback to that process. At the end
of the thesis, the template based system is evaluated and possible improvements upon it are given.
Graduation Thesis language
Graduation Thesis type
Bachelor - Computer Science
Jaanus Jaggo
Defence year
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