Developing Enemy Movement for Blastronaut Game
This thesis describes different enemy movement methods in video games. Three different enemy moving behaviours are created for Blastronaut game. Then the movement performance is evaluated and user experience is conducted to verify the suitability of created enemies. The types of movement, that need the most attetion are determined based on the results in order make the game as interesting as possible.
Graduation Thesis language
Graduation Thesis type
Bachelor - Computer Science