Biome Hazard Creation for Blastronaut Game

Name
Viljam Ilves
Abstract
This thesis describes different aspects of building imaginary worlds and the implementation and testing of new biome hazards for a video game named Blastronaut. The purpose of the hazards is to make the game more enjoyable to the player by adding more challenge and overall playtime. The thesis begins with an explanation of what to keep in mind when making unique worlds for video games. Then it describes different ideas for new content to add to the biomes in the game Blastronaut. Finally, it describes the details of the implementation process, user testing and the conclusion of this thesis.
Graduation Thesis language
English
Graduation Thesis type
Bachelor - Computer Science
Supervisor(s)
Jaanus Jaggo
Defence year
2024
 
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